I am an art department specialist with 15 years experience spanning film, events, and construction, bringing a versatile skill set that covers every stage of the design and build process. With expertise in both digital and physical fabrication, I specialize in creating detailed visualizations, hero props, scenic elements, and full-scale set constru...
Read MoreI am an art department specialist with 15 years experience spanning film, events, and construction, bringing a versatile skill set that covers every stage of the design and build process. With expertise in both digital and physical fabrication, I specialize in creating detailed visualizations, hero props, scenic elements, and full-scale set constructions that meet the highest production standards.
My technical proficiency includes drafting and surveying locations, preparing 2D layouts for sets, and setting out essential elements like props, doors, and furniture. I excel in 3D modelling, rendering, and motion graphics, using software such as Autodesk Suite, Adobe Suite, SketchUp, Blender, and ZBrush. From hard-edge modelling and procedural texturing to UI design for in-universe screens and animated motion graphics, I develop assets that enhance storytelling and world-building.
In physical production, I have hands-on experience with model making, scenic painting, and large-scale set construction, working with wood, metal, and rigging to create practical environments. My prop design work includes mechanical rigs, weapons, hero props, and speciality items such as lighting and special effects components. Whether crafting period-accurate pieces or futuristic digital interfaces, I ensure every detail aligns with the creative vision.
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