I am a CG Artist with a strong focus on character and asset creation, working across both stylised and photoreal workflows for cinematic production.
My skill set covers the full 3D pipeline, including modeling, sculpting, texturing, look development, lighting, rendering, and compositing.I have experience using industry-standard tools such... Read More
I am a CG Artist with a strong focus on character and asset creation, working across both stylised and photoreal workflows for cinematic production.
My skill set covers the full 3D pipeline, including modeling, sculpting, texturing, look development, lighting, rendering, and compositing.I have experience using industry-standard tools such as Maya, ZBrush, Substance Painter, Unreal Engine, Nuke, Arnold, and Blender. This allows me to adapt easily to different production environments and contribute across multiple stages of a project when required.
My main interest lies in creating high-quality cinematic assets, particularly characters and creatures, with a strong emphasis on form, anatomy, detail, and visual storytelling.
I enjoy working in collaborative environments where artistic and technical challenges come together to push the quality of the final image.
I am always looking to grow as an artist and contribute to projects that value craftsmanship, creativity, and attention to detail.
www.magicipro.myportfolio.com
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