I’m a UK based Cg Artist, my focus has always been modelling/texturing followed by character animation. During the years I developed abilities and skills creating characters and props for Games, VFX Movies and Animation Episodic, on team management, training, problem-solving, adaptability, teamwork and work ethic.
At first it was just a fascinati...
Read MoreI’m a UK based Cg Artist, my focus has always been modelling/texturing followed by character animation. During the years I developed abilities and skills creating characters and props for Games, VFX Movies and Animation Episodic, on team management, training, problem-solving, adaptability, teamwork and work ethic.
At first it was just a fascination for cartoon and manga and this developed into a passion for all things CG since 2002.
It was then that I started to research the right place to train and develop my skills in CG; the most impressive place was the European Institute of Design in Milan where at that time they’ve just started a new course called “Virtual design”, mainly focused on the 3D related to Games, Commercials and VFX.
It was here I learned the basics of the industry standard’s software like Maya, 3DSMax, XSI.
I have shown a lifelong commitment to learning and honing my skills.
Once graduated I wanted to deepen my expertise about CG applied in VFX and Games, so decided to move to LA where I attended the High-End Certificate in Visual Effects at the Gnomon School of VFX.
During this course I definitely understood that modelling and animation were the things I love the most about this job; the importance of the anatomy applied to a character, his silhouette, the gesture, the story behind it and also having been in touch with respected industry professionals who shared their work and helped guide me throughout my study.
I count myself lucky to have learnt from great masters.
My experience expand from: Hi-Poly, Low-Poly, Animation friendly topology, Nurbs modelling, concepts design, lighting, compositing, match-moving, storyboarding, traditional sculpting, set extension, acting, history of VFX, traditional and computer animation of characters and props.
The thing that is more stimulating for me in this job is that is a never ending learning process, testing and experimenting new tools and new techniques every day, discover new creatures, expanding the reality; it lets you open your mind in every possible direction.
In terms of hard skills, I am an expert user of Maya, ZBrush, Photoshop, Topogun, Keyshot, Marmoset Toolbag and intermediate level Marvelous Designer,3ds Max, Adobe Substance 3D Painter, UE4, R3DS Wrap.
In terms of vision and passion, I hope I’ve already outlined my passion to produce high quality work, and coupled with my technical capability of being able to make this happen.
I look forward to discussing the possibility of an interview at your earliest convenience.
Kind regards,
Michele Severgnini
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